Tech Edge: BITS Pilani Revamps UG Curriculum For AI Era

The revised structure offers students a combination of disciplinary study, interdisciplinary electives, research and project work, industry exposure and structured activities outside conventional academic credits

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NEW DELHI: BITS Pilani has revised its undergraduate curriculum in response to the growing role of artificial intelligence in education and jobs, while giving students more flexibility in choosing subjects and pursuing research, industry projects and other activities.

The new curriculum combines science, engineering and computing with subjects in the humanities and arts. Students will also have opportunities to study design thinking, entrepreneurship and work on practical problems, BITS Pilani Group Vice-Chancellor said.

The revised structure gives students a combination of disciplinary study, interdisciplinary electives, research and project work, industry exposure and structured activities outside conventional academic credits.

The revised programme focuses more on research and project work. The institute has strengthened its Undergraduate Research Opportunities Programme, along with Advanced UROP and Super UROP.

Under these programmes, students can work on societal problems and get funding to develop and test solutions as part of their curriculum.

The Practice School programme will provide industry mentorship, while entrepreneurship pathways will allow students to take their ideas further, Rao said.

Emerging technology

The revised curriculum includes artificial intelligence, data science, software construction, quantum information and computation, astronomy and materials chemistry.

Students will also have more scope to take interdisciplinary elective courses and explore subjects beyond their primary areas of study.

BITS Pilani said it has spent more than Rs 50 crore this year on upgrading undergraduate laboratories at its Pilani, Goa and Hyderabad campuses.

The new curriculum also introduces a Points of Experience framework covering physical and mental wellbeing, social conduct and community engagement.

Points of Experience

Students need to complete 30 Points of Experience, equivalent to about 60 hours of activities. These include fitness, creative pursuits, wellbeing workshops, social conduct and community engagement.

The activities will be recognised through experience points rather than academic credits.

Rao said the curriculum changes were made in response to the impact of AI on education as well as concerns over student mental health.

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